Native iOS Development
Swift apps built with SwiftUI and UIKit, for products that need the newest Apple APIs, deep system integration or behaviour that feels exactly like the platform.
I build iOS apps in Swift, using SwiftUI for most new screens and UIKit where it is still the better tool: complex collection layouts, rich text editing, or screens that need precise control over scrolling. The two interoperate through UIHostingController and UIViewRepresentable, so it’s rarely an all-or-nothing choice. Going native on iOS makes the most sense when the app depends on Apple frameworks that cross-platform layers expose late or only partially — widgets and Live Activities, App Intents, HealthKit, Core Bluetooth state restoration, CarPlay, watchOS companions — or when scrolling…